If you want learn more about my design process, you can check out this link: My Design Breakdown of Agent in Depth
My Roles: Game Designer, Project Manager, Developer (Founder | Self-Employed)
Development Time: 8 months (May 2022 - Jan 2023)
Team Size: 7 (2 Developers, 2 Designers, 1 Artist, 1 Composer, 1 Sound Designer) + 2 External Collaborators
Developed by: Naturepixel Studios
Published by: Next in Game
Platform(s): Steam & Itch.io (Windows, Linux, macOS)
Short Description: Agent in Depth is a daring action-platformer featuring fast-paced action and instant-death combat. You’ll run, jump, aim, and deflect bullets with your katana to blow up your enemies. No checkpoints, no upgrades: just pure skills. Deflect, die, learn, repeat. Be better, be faster.