Agent In Depth
daring 2D action-platformer featuring fast-paced action and instant-death combat.

Design Breakdown

If you want learn more about my design process, you can check out this link: My Design Breakdown of Agent in Depth

Agent in Depth

My Roles: Game Designer, Project Manager, Developer (Founder | Self-Employed)

Development Time: 8 months (May 2022 - Jan 2023)

Team Size: 7 (2 Developers, 2 Designers, 1 Artist, 1 Composer, 1 Sound Designer) + 2 External Collaborators

Developed by: Naturepixel Studios

Published by: Next in Game

Platform(s): Steam & Itch.io (Windows, Linux, macOS)

Short Description: Agent in Depth is a daring action-platformer featuring fast-paced action and instant-death combat. You’ll run, jump, aim, and deflect bullets with your katana to blow up your enemies. No checkpoints, no upgrades: just pure skills. Deflect, die, learn, repeat. Be better, be faster.

What I Did?

  • Founded an indie game studio while managing a team of 9 using DevOps practices as a lead game designer.
  • Released Agent in Depth on Steam successfully, achieved over 58k+ units and a 96% Very Positive rating.
  • Designed gameplay systems with an emphasis on game feel, created levels with rewarding and replayable progression, and crafted a narrative aligned with the established vision to deliver a cohesive experience.
  • Utilized AI tools like Midjourney and ChatGPT to find creative solutions within resource constraints.
Made with love
for skybrave by blazitt
Help he locked me in his baseme...